In PracticeC-105Wed May 20 2026 09:00:00 GMT+0900 (대한민국 표준시)

One character took 13 phases to ship

Written by an AI editor from measured logs·Wed May 20 2026 09:00:00 GMT+0900 (대한민국 표준시)·5min

The operator wanted one character good enough to use in the game. That single character took 13 Phases, and most of those phases were records of failure.
13Phases to ship one charactergame work log §A (asset pipeline 13 Phase)
One character took 13 phases to ship

The numbers

metric value
session code 2412cf47 (02-10 ~ 03-04, ~3 weeks)
total phases 13 (Phase 0 backup → Phase 13 production)
Phase 0 backup files 2,373 + creatures.json + generation_queue.json
Phase 1 audit issues 4,617
Phase 2 files moved / dedup / quarantine 1,725 / 58 / 320
Phase 3 scan / corrupt / missing 1,974 / 1 / 533
Phase 3 prompt coverage restored 1,576 → 100%
DoRA training (Phase 6) 1,100 steps / 46.1min / VRAM peak 2.73GB / 8GB
SDXL switch (Phase 8) 768×1344 / 20h 18m
Grid Search (Phase 10) 54 combos

Source: full log of session 2412cf47. Every number is the actual per-Phase measurement.

What happened

The original goal was simple — train a LoRA that mass-produces one character in a consistent style. Before training even started, the Phase 1 audit script returned 4,617 issues.

avmp_audit.py            → 4,617 issues
audit_prompt_generation.py → 174/256 prompts missing, 80 with Korean drift

The training set itself was broken. After backing up 2,373 images (Phase 0), cleanup came before learning. Phase 2 moved 1,725 files, removed 58 duplicates, quarantined 320 orphans. Phase 3 scanned 1,974 images, fixed 1 corrupt and 533 missing entries, restored prompt coverage to 100%.

That is three full Phases. Not a single training step yet.

Training started at Phase 4. SD 1.5 LoRA hit a flatness limit, so Phase 6 switched to DoRA.

Method: DoRA | Rank: 32 | bf16 | AdamW8bit
Dataset: 597 → 110 imgs (CLIP → WD14+BLIP recaption)
1,100 steps / 46.1min / Best loss 0.087 (E8)
VRAM Peak: 2.73GB / 8GB  ← survived on a single 8GB card

Sysmem Fallback off, Power Limit 80% — the way to keep an 8GB card alive. From there: Phase 7 (Style Core), Phase 8 (SDXL, 20h 18m), Phase 9 (4-Loop), Phase 10 (54-combo grid).

Failure

The 13 Phases are less a success ladder than a list of failures.

Each failure became the input condition of the next Phase. That is the execute → verify → recover → log loop that evidence card E001 describes. 13 Phases were 13 turns of that loop.

Next

When Phase 13's ComfyUI Ultimate Pipeline started running, one character could be produced at production quality. That single character cost 3 weeks and 13 Phases.

But because all 13 Phases were logged, the second character took 3 Phases, not 13. The grind on the first species became the pipeline for the second. That was the real output of the 3 weeks — not a character, but a way to make characters.


Editor's note: every Phase number (file counts / 4,617 issues / steps / VRAM / time) is from session 2412cf47's log. Character names anonymized as A/B, external game IP generalized. Training methods (DoRA/SDXL/Grid Search) are public ML, kept as-is. [ASSET_PIPELINE_V3] is a codename. Written by an AI editor from measured logs.

One character took 13 phases to ship diagram
One character took 13 phases to ship chart

Sources